Stellaris: Difficulty Levels Explained (2024)

Stellaris is a brilliantly well-executed mashup of the 4X and Grand Strategy genres played out in the cold but beautiful void of space. Its enormous sandbox is full of exploration opportunities, and the emergent storytelling that brings everything to life makes it a truly great gaming experience. But the difficulty level you opt for and whether or not you play with scaling switched on plays a major role in determining what sort of challenge that experience brings with it and when. Here are the difficulty levels explained in Stellaris, as well as how to change the difficulty.

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Difficulty Levels Explained in Stellaris

There are two elements to the difficulty conundrum in Stellaris: the difficulty level itself and what that entails, as well as whether or not to play with scaling switched on or off.

The issue is that difficulty and scaling impact not only how tough the game is at any given moment, but also how difficult the game is towards the end of your playthrough. It’s not the most balanced system, unfortunately.

First, rather than rehashing information more easily found over on the Stellaris wiki page, we’ve taken a screenshot of the various difficulties and posted it below for your convenience. You’ll be able to see exactly what each level of difficulty actually entails in case you hadn’t already.

What They Are

Stellaris: Difficulty Levels Explained (1)

How to Change Settings

In addition to simply altering difficulty settings, you can set up a Galaxy with different parameters before starting the game. This is all changed manually before booting a game — New Game, Game Settings, etc.

You can check out an explanation of each setting below:

  • AI empires – Determines the number of AI empires that spawn at the same time as human players.
  • Advanced AI starts – Determines the number of Advanced Empires.
  • Fallen Empires – The max number of Fallen Empires that can spawn. There can be no more than 5 Fallen Empires, one of each kind.
  • Tech/ Tradition cost – Determines the costs of technology, traditions and ambitions for regular empires.
  • Habitable Worlds – Increases or decreases the chance of planets being habitable.
  • Primitive Civilizations – Increases or decreases the chance of Primitive Civilizations spawning.
  • Crisis Strength – Determines the fleet power of endgame crises. Ranges from 0X (no crises) to 5X.
  • Mid-Game Start Year – Determines earliest year whereby mid-game events can occur.
  • End-Game Start Year – Determines earliest year whereby end-game events can occur.
  • Victory Year – Determines when the empire with the highest Score is declared winner.
  • AI Aggressiveness – The overall AI aggressiveness can be increased or decreased and determines how likely the AI is to declare war on empires if they have negative attitudes.
  • Empire Placement – Determines whether empires will be placed in clusters to increase the likelihood that you’ll have some neighbors or placed at random.
  • Advanced Neighbors – Determines whether Advanced AI empires can spawn next to human players or not.
  • Hyperlane Density – Determines number of hyperlanes in the galaxy.
  • Abandoned Gateways – Determines number of abandoned gateways in the galaxy.
  • Wormhole Pairs – Determines number of wormhole pairs in the galaxy.
  • Guaranteed Habitable Worlds – Creates up to 2 habitable planets of the same class as the homeworld close to every empire’s starting system.
  • Marauder Empires – The max number of Marauder Empires that can spawn.
  • Caravaneers – Determines whether the Caravaneers will spawn.

How Scaling Works

Whether or not to use scaling is a big sticking point amongst the Stellaris community. The problem is that games can often start difficult and then end far too easily, or vice versa.

Scaling works in theory, but the issue is that it really on scales the ending difficulty, which is why many players opt to switch it off.

Furthermore, scaling doesn’t help the AI to recover once they are behind, and during the crisis they’ll drop like flies, which makes the endgame too easy.

Our recommendation is just to play around with whatever suits your skill level best, and if you can’t find a difficulty and scaling combination that works for you then consider looking at mods like Glavius’s AI mod. As per the description:

“This mod exists to enhance the Stellaris AI and make it smarter in general. With this mod you can play Stellaris on the ensign difficulty setting and still have a challenging game.”

Hopefully, that gives you a better handle on thedifficulty levels in Stellaris and how to change them.For more content on the game, be sure to searchTwinfinite.

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Stellaris: Difficulty Levels Explained (2024)

FAQs

How does difficulty work in Stellaris? ›

Difficulty. The difficulty setting increases the difficulty of the game for a greater challenge, with higher difficulties granting bonuses to AI empires. Higher difficulty also increases the strength of the endgame crisis. AI vassals of human players receive bonuses as though difficulty were one level lower.

Is Stellaris a hard game? ›

There is a lot of UI in these games, and it is really small and takes up a lot of the screen on the deck. As for difficulty, its not that hard to get into. especially if you have any experience with space 4x games, its pretty similar.

How long does it take to 100% Stellaris? ›

When focusing on the main objectives, Stellaris is about 31½ Hours in length. If you're a gamer that strives to see all aspects of the game, you are likely to spend around 337 Hours to obtain 100% completion.

How complex is Stellaris? ›

Stellaris is a very complex game with lots of things that affect each other. For example, you can't just start attacking other empires because you want to, you need an official reason to do so, and once you do fulfill a reason that lets you declare war, whether you capture territory or not depends on other choices.

How does game difficulty work? ›

Traditionally, game difficulty increases steadily along the course of the game (either in a smooth linear fashion, or through steps represented by levels). The parameters of this increase (rate, frequency, starting levels) can only be modulated at the beginning of the experience by selecting a difficulty level.

Does difficulty affect crisis Stellaris? ›

The Crisis Strength galaxy setting and the various difficulty bonuses increase the hull, shield, armor, and damage of crisis factions, but not the ship fire rate. These bonuses affect both midgame and endgame crises.

Can Stellaris go on forever? ›

A game usually lasts 225-350 years of in-game time. On PC, with speed set to Normal, one decade of in-game time would pass per one hour played, without any pausing (including popup auto-pausing, which can be disabled).

What is the best race for beginners in Stellaris? ›

Scion is a powerful origin and an excellent starting pick for new players, as there are many bonuses and few downsides (aside from being the subject of one of the most powerful empires in the galaxy).

Can Stellaris be played solo? ›

Stellaris Nexus packs all the thrilling diplomatic drama and epic space battles of a massive grand strategy game into a solo adventure or multiplayer showdown with up to five friends—all within about one hour.

Does Stellaris end at 2500? ›

You basically call it an ending when you decide to stop playing a map. You can set the "End year" in galaxy creation when starting the game. By default it is 2500.

Is there going to be a Stellaris 2? ›

They are not going to make a sequel to a game they have not even settled on the basics of yet.

What happens if war exhaustion reaches 100% Stellaris? ›

War exhaustionEdit

Armageddon Bombardment), and a passive accumulation over time called Attrition. When a side's war exhaustion hits 100% they can be forced into a status quo peace after 24 months.

Is Stellaris kid friendly? ›

Not much violence/no gore, but VERY hard to play

There is basically as much violence as in Minecraft or similar games, however it is VERY difficult to play, so I would only say that teenagers could master it as there are many things to consider.

Is Stellaris a real-time strategy? ›

Gameplay. Stellaris is a real-time strategy with 4X and grand strategy elements, taking place on a map of the Milky Way galaxy with individual star systems acting as two-dimensional tiles similar to previous Paradox releases.

How does difficulty scaling work? ›

Difficulty scaling is a mechanic in Pillars of Eternity that allows players that exceed the expected level of an area to increase the difficulty in order to keep the game challenging. It is entirely optional, and does not affect the rewards or experience gained.

How does claiming work in Stellaris? ›

Each system will have a hexagon next to it. Green symbolizes that you have the influence to claim it, blue symbolises that you already have a claim on it (or will do once you hit the make claims button) and grey means that you cannot afford to make a claim.

How does the war score work in Stellaris? ›

Basically, its only meaning is that a war can be forced to end (in a status quo ending) 24 months after one side hits 100. to add onto above, you can see your "war score" under the full screen. it's the number showing the AI's acceptance to you demanding surrender.

How does Ironman mode work Stellaris? ›

This article is timeless and should be accurate for any version of the game. Ironman is an optional game mode that restricts the player's control over their save file, effectively removing the ability to correct mistakes and change decisions made during the course of play.

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